Lvl 1 -1
Monsters
Gnoll
HP 4 STR 12 (Chain 1)
Halberd d6, Reach
- Ferocious humanoid hyenas. Legend says they were created in a wizard’s experiments.
- Attack in packs, intimidating its victims with number
- Critical Damage: the gnoll enters in a rampage after tasting blood, making another attack immediately.
G’ruk Lizardman
HP 5 STR 14 DEX 12 , Scales (1),
Claws x2 (d6) or Bite (d8)
- Tribal amphibian humanoids with reptilian heads and tails.
- Carnivorous, eat even the flesh of other humanoids as a display of power.
- Loyal to G’ruk, the shaman
Lizardman
HP 5 STR 14 DEX 12 Scales and Shield (2)
Club (d6) or Darts (d6-1)
- Tribal amphibian humanoids with reptilian heads and tails.
- Carnivorous, eat even the flesh of other humanoids as a display of power.
- Loyal to the Minotaur King
Centipede
HP 1 STR 6 DEX 10
Bite (d3)
- 2’ long centipedes that live in damp, underground places.
- Generally shy, but will attack if approached.
- Critical Damage: the venom renders the target deprived for up to 10 days (save STR once a day to recover).
1. Entry Hall
- Floor slick with batshit. Stinks
- Painted walls now faded. Scenes of general worship.
- 30′ high ceiling. Covered in bats.
North to 2
East to 9a
2. Hall of Bats
- Deep Guano. Overwhelming Stench
- 20′ ceilings. Swarming with bats. Light will agitate them
3. Alcove of Bats
- Deep Guano. Overwhelming Stench
- 20′ ceilings. Swarming with bats. Light will agitate them
- Pile of rubble containing Athena head
East to 5 Door Ajar
West to 4 Jammed Door
4. Centipede Chapel
- Pile of ruble with smashed winged victory statue
- 19 Rat sized Centipedes crawl about
- Dead centipedes, signs of a fight.
5. Hunting Foray
- 4 Lizardmen recovering from fight with centipedes.
- 12 headless half eaten centipedes
- Secret Door: Disguised as an ornamental panel. Cracked paint portrays a man holding his palm up. Push on palm to open.
6. Spear Trap
- 2 spear holes in southern wall. Stepping on the red squares twice within a minute will trigger the trap and fire 2 spears down the hallway (d6)
- A gnoll stands guard at G. Asleep on a 5+. Alerts 7 if he detects anyone.
7. Guardpost-
- 6 Gnolls stand guard.
8. Hallway
- Empty hallways sloping downward.